Research

2016

Polansky JR, Titus K, Atayeva R, Glantz SA. Smoking in top-grossing US movies, 2015. UCSF Center for Tobacco Control Research and Education. San Francisco, CA. 6 April 2016.
Gendall P, Hoek J, Edwards R, Glantz SA. Effect of exposure to smoking in movies on young adult smoking in New Zealand. PLoS ONE. DOI 10.1371/journal.pone.0148692. 9 March 2016.
Morgenstern M, Stoolmiller M, Bergamini E, Sargent JD. Did limits on payments for tobacco placements in US movies affect how movies are made?. Tobacco Control. tobaccocontrol-2015-052400. [Epub ahead of print]. 28 January 2016.

2015

Truth Initiative. Played: Smoking and video games. Truth Initiative. Washington, DC. 14 December 2015.
Barrientos-Gutierrez I, Kollath-Cattano C, Mejía R, Arillo-Santillán, Hanewinkel R, Morgenstern M, Sargent JD, Thrasher JF. Comparison of tobacco and alcohol use in films produced in Europe, Latin America, and the United States. BMC Public Health. 15:1096. 10.1186/s12889-015-2378-x. 3 November 2015.
Fulmer EB, Neilands TB, Dube SR, Kuiper NM, Arrazola RA, Glantz SA. Protobacco media exposure and youth susceptibility to smoking cigarettes, cigarette experimentation, and current tobacco use among US youth. PLoS ONE. 10(8): e0134734. 10.1371/journal.pone.0134734. 26 August 2015.
Forsyth SR, Malone RE. Smoking in video games: A systematic review. Nicotine & Tobacco Research. 25 July 2015 (online). 10.1093/ntr/ntv160. 25 July 2015.